Harbor Station - FPS Level (Unreal Engine 4)

A video walkthrough of the entire level including the gameplay.

A side view of the bridge the player needs to cross.

A side view of the bridge the player needs to cross.

Another shot of the bridge and the refinery objective in the distance.

Another shot of the bridge and the refinery objective in the distance.

The starting area for the mission which overlooks the train station below.

The starting area for the mission which overlooks the train station below.

The waterworks section that requires the player to fill the lower area with water to proceed.

The waterworks section that requires the player to fill the lower area with water to proceed.

Part of the flooded section that obstructs access to the second crank switch.

Part of the flooded section that obstructs access to the second crank switch.

An exterior view of the lower section of the level used to access the trainyard.

An exterior view of the lower section of the level used to access the trainyard.

A track level view of the train station from the tunnel entrance.

A track level view of the train station from the tunnel entrance.

The bottom of the elevator shaft that comes from the top floors.

The bottom of the elevator shaft that comes from the top floors.

Elevator room down to the lower section.

Elevator room down to the lower section.

The generator room which is the first obstruction the player must overcome.

The generator room which is the first obstruction the player must overcome.

The player's first view of the refinery and train station giving them an idea of their destination.

The player's first view of the refinery and train station giving them an idea of their destination.

Bird's Eye view of the train station area.

Bird's Eye view of the train station area.

Another shot of the flooded section.

Another shot of the flooded section.

A high view of the train station from the bridge side.

A high view of the train station from the bridge side.

An interior room that the player uses to access station control.

An interior room that the player uses to access station control.

A shot of the whole of the exterior section from one of the early preview points.

A shot of the whole of the exterior section from one of the early preview points.

A shot of the refinery and surrounding environment.

A shot of the refinery and surrounding environment.

Harbor Station - FPS Level (Unreal Engine 4)

Harbor Station started as an assignment for school to build a blockout level design focused on shape and form. These screenshots showcase the final blockout and gameplay implementation. The level has the player following a path through an industrialized harbor/train station, overcoming several obstructions as they seek to board a train to the refinery across the river. The level took roughly a week for the basic geometry with a second week to implement and test the gameplay.

The level was constructed using the Unreal Engine 4 and their First Person Template. One requirement of the assignment was to avoid any use of weapons for gameplay so the level focuses on non-combat and exploration challenges. The player needs to explore and unlock each section of the map to progress towards the final goal of crossing the river. Another important element of the design was to give the player a visual landmark in the distance (refinery) as well as allow them a clear view of a large portion of the level early in play (The various views of the train station from above).